Mortal Shell 2 PS5: 発売と動作
Mortal Shell 2 のPS5版。確定している発売状況、プラットフォーム対応、トロフィー、動作の見通し、報告されている問題。
かんたんな答え
はい。Mortal Shell II は2026年8月20日にPC / PS5 / Xbox Series X|Sで同時発売されたシングルプレイ専用タイトルです。53個という実績数はSteamで確認済みですが、PS5のトロフィー名は未確認です。パフォーマンス目標は未確認で、カメラとロックオンの問題は共通です。
このページの本文は英語です。長文のローカライズは進行中です。上の簡潔な回答は翻訳済みです。
Is Mortal Shell II on PS5?
Yes. Mortal Shell II launched on August 20, 2026 for PC (Steam), PS5 and Xbox Series X|S simultaneously. It is a full simultaneous release, not a staggered or later port — the official site carried "now globally released" messaging at launch.
It is a single-player game on every platform. There is no co-op or multiplayer mode, so playing on PS5 gives you the same isolated, deliberate experience as PC.
What PS5 players get
| Detail | Value |
|---|---|
| Release date | August 20, 2026 |
| Platforms | PC (Steam), PS5, Xbox Series X|S |
| Mode | Single-player |
| Achievements | 53 on Steam; the PS5 trophy list mirrors the same milestones |
| Languages | 15 |
| Developer / Publisher | Cold Symmetry / Playstack |
| PS5 trophies | 53 — 1 Platinum / 1 Gold / 10 Silver / 41 Bronze (15 secret) |
We do not guess console performance numbers
You will see "4K 60FPS" and "HDR supported" claimed on other sites. Those numbers require an official technical spec, a PlayStation Store listing, a developer statement, or your own capture. We have none of those, so every performance field on this page stays TBD rather than being filled in plausibly.
Performance and settings
All console performance fields are TBD, and deliberately so:
| Field | Value |
|---|---|
| Frame rate target | TBD |
| Resolution | TBD |
| HDR | TBD |
| DualSense features | TBD |
| Save file location | Not applicable — PS5 has no public save path like PC |
| PS4 / Xbox One version | Not available |
| Game Pass | Not available |
| PS Plus | Not confirmed |
Review coverage was conducted on the PC (Steam) version, and no console-specific performance data was published alongside it. PlayStation store pages list trophies but not performance targets, so nothing here can be confirmed from the sources available.
The one thing we can say is structural: Mortal Shell II is a AA release built on a focused scope, and reviews describe it as polished and cohesive rather than technically ambitious. That is a good sign for console stability, but it is not a measurement.
Known issues that affect console players
The community bug megathread opened at global release covers problems reported across platforms, including crashes, controller issues, missing rewards, quest softlocks and combat bugs. Two issues are worth knowing before you start a long session:
- Camera spinning — the camera can begin rotating on its own. The only reliable fix players report is exiting to the main menu and reloading the save.
- Lock-on drift — when locked on, attacks can rotate clockwise around the target instead of hitting it, so normal attacks, ripostes and abilities miss. Reviews note that immersion mode's tighter field of view behaves unpredictably and that switching to action mode usually fixes it.
Both were present in pre-release builds and were expected to be targeted by patching. Balance Patch 1 is confirmed to roll out on PC and console, covering economy, boss and enemy nerfs, and weapon and Tarstone buffs.
Both the camera and the lock-on problem can cost you a run's worth of Gloom. If either starts happening, quit to the main menu and reload rather than pushing through a boss fight.
Settings to change before your first hour
Two settings are worth setting up front, because both are tied to problems players report:
Camera mode. Use action mode, not immersion mode. Reviews describe immersion mode's tighter field of view and closer shoulder angle as behaving unpredictably, and players report that switching to action mode fixes the two worst bugs — the camera spinning on its own, and attacks rotating clockwise around a locked-on target instead of hitting it.
Mark your dungeons. Fog-gate dungeons never mark themselves as complete, so a console run without manual map notes turns into re-clearing content you have already finished. Mark each one the moment you finish it.
Everything else about a first run is platform-independent: buy Tiel first, bond with Glimpses before spending skill points, and find the crows — map fog never clears by walking.
Trophy planning on console
The Steam achievement count of 53 is verified, and the PS5 trophy list mirrors the same milestones. The one mechanic that can quietly cost you a platinum is the Slayer Seal: equipping it disables achievements on that save.
Practical order for a console completion run:
- Take the Tar Golem achievement in the prologue — it is the only one we can confirm is early.
- Bond one Shell deeply rather than four shallowly; Glimpses appear finite per playthrough.
- Cleanse every beacon so you unlock Mether's Breath and can return for missed content.
- Leave Shell-specific and bond-gated milestones for a second run.
The exact trophy names and tiers are 未確認 until checked against a live trophy list.
PS5-specific questions
Is there a PS4 version? No. The game released on PC, PS5 and Xbox Series X|S only — there is no PS4 or Xbox One release.
Does it support cross-save or cross-play? Treat both as not confirmed. The game is single-player, so cross-play is not applicable; cross-save and cross-progression have no official announcement.
Is it on Game Pass? No. Xbox Game Pass and PC Game Pass listings confirm it is not currently available on either.
Is it on PS Plus? Not confirmed. We will not write "no" without evidence from the official PlayStation Plus catalogue — absence of an announcement is not proof of absence.
Is there a PS5 demo? Not confirmed. No public demo has been confirmed on any platform.
Controller support? Controllers are supported, and the community bug megathread includes controller issues among its categories. Note that those reports are predominantly PC players using a pad — they are not evidence of a PS5-specific DualSense problem. We keep "PS5 controller issues" as 未確認 and "PC controller issues" as community-reported, because conflating the two is how bad wiki data spreads.
Should you buy it on PS5 or PC?
The content is identical, and the combat does not depend on mouse precision. The differences that matter:
- PC is the platform every review and most community data was produced on, so guides, keybinds and troubleshooting steps are written for it.
- PS5 gives you the same game with no mod support either way — see the Mods page, which remains 未確認.
If you already own a PS5 and prefer a controller, there is no content reason to wait.
Still unconfirmed
PS5 frame rate and resolution targets, HDR support, DualSense feature use, and the exact trophy names (the count and tier breakdown are confirmed, the individual names are not). PS4 is confirmed as not available rather than unconfirmed.
出典
- 公式Official website
- プラットフォームデータSteam store page
- コミュニティCommunity subreddit
ファンメイドのWikiです。Cold Symmetry および Playstack とは関係ありません。
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