Mortal Shell 2 ブラックマロウキー: 場所
Mortal Shell 2 のブラックマロウキー。確定状況、未記載の鍵の探し方、優先して回るべきエリア、そして未確認の点。
かんたんな答え
どの情報源もブラックマロウキーに触れていないため、入手場所は未確認です。チャペルキーで確認された法則に従えば、仕掛けのある人が住むエリア、隠しチェストのあるダンジョンの最深部、そしてNPCのクエスト報酬が狙い目で、グリシャハンターが最良の手がかりです。
このページの本文は英語です。長文のローカライズは進行中です。上の簡潔な回答は翻訳済みです。
Where is the Blackmarrow Key in Mortal Shell II?
未確認. No source we collected mentions a Blackmarrow Key, describes where it drops, or names the door it opens. The name appears in player search trends, but we have no verified location — so this page documents how to find a key like this one rather than inventing coordinates.
What the game's world tells us
Mortal Shell II's world is described in review coverage as compact, dense and interconnected, with every biome branching out from Marrow Keep and more than 60 handcrafted dungeons layered directly into the overworld. Many of those dungeons hide torn journal entries or inscriptions that expand the backstory; others contain unique weapons or Tarstones.
That structure means keys in this game are almost always attached to one of three things: a world puzzle in a populated area, a dungeon reward, or an NPC questline.
The confirmed key loop, as a search method
The one key that is fully documented — the Chapel Key — shows the pattern clearly:
- It is found in a populated area (the Mushroom Village), not in a dungeon.
- It comes from interacting with the environment after clearing the enemies there.
- It opens a door nearby, in the opposite direction from where it was found.
- The door leads to a named dungeon (the Chapel / Shrine of Trials) with a real reward behind it — the Axe and Dagger.
Apply the same loop to a Blackmarrow hunt: clear the area, interact with anything glowing, then look for a door you have not opened on the side of the map you have already revealed.
Attack the lock
One walkthrough confirms that locked offering chests can simply be forced: attack the lock and it breaks. If you are blocked by a chest rather than a door, you may not need a key at all.
Areas worth sweeping
Based on the locations that are confirmed, these are the highest-value places to search for undocumented content:
| Area | Why it is worth sweeping |
|---|---|
| Widow's Overlook | First beacon; dense with things to interact with, including a mini-boss and trials. |
| Mushroom Village | Already produced one key. Populated areas with props are where keys hide. |
| Marrow Keep | The hub. Return here after every dungeon to turn in Ovum and check the Tar Forge. |
| Ruins of Mammon | The harder opposite-side region; the most likely home of late-game keys. Do not go early. |
| Corrupted Gate | Legacy-dungeon-style area with an offering chest and a boss. |
How keys are actually placed in this game
The Chapel Key is the only fully documented key, and it is a useful template. It did not come from a boss, a merchant or a random drop — it came from clearing a populated area and interacting with the environment after the enemies were dead. The player then used it on a door nearby, in the opposite direction from where he had been exploring.
That tells you three things about a key like Blackmarrow:
- It is probably in the same region as the door it opens, not on the far side of the map.
- It probably requires the area to be cleared first, not just explored.
- The door is probably named on the map once discovered, because that is how the Chapel behaved.
Areas worth sweeping, in order
| Order | Area | Why it is worth the time |
|---|---|---|
| 1 | Mushroom Village | Already produced one key from a world puzzle. Re-clear it after every patch. |
| 2 | Widow's Overlook | First beacon, dense with interactables, plus a mini-boss and a trial. |
| 3 | Marrow Keep | The hub. Return after every dungeon to turn in Ovum and check the Tar Forge. |
| 4 | Corrupted Gate | Legacy-dungeon-style area with an offering chest, a mini-boss and a boss. |
| 5 | Ruins of Mammon | The harder opposite-side region, and the most likely home of a late-game key. |
Sweep in that order and mark what you have already done. Fog-gate dungeons never mark themselves complete, so without your own notes you will re-clear content and assume a key simply is not there.
Why an empty page is the useful answer
Sites that fill pages like this with invented locations rank briefly and then cost players an hour. A page that says 未確認 costs you nothing and tells you exactly where the gap is.
This page carries the status Unconfirmed. The moment a verified source documents the Blackmarrow Key — where it drops, what it opens, whether it is required for progression — the status changes and the full route appears here.
Related pages
- Chapel Key — the fully documented key, its puzzle and its dungeon reward.
- Crypt Key — also unconfirmed.
- Interactive Map — how crows, beacons and manual dungeon marking turn the fogged map into a checklist.
- Bosses — where the game's confirmed boss encounters sit.
Still unconfirmed
Whether the Blackmarrow Key exists in the shipping build, its location, the door it opens, its reward, and whether it is required for progression. All 未確認.
出典
- 動画 / メディアVideo walkthrough / review
- 動画 / メディアVideo walkthrough / review
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